![]() ![]() See Texture Locator for more information. Tip:Modo's USD import functions also support UV tiling Real World Size information in the Texture Locator tool's properties viewport. The data is preserved within Modo on import. For more information about Pixar USD file preferences, see File I/O Preferences.Īctor, Blob, Camera, Curve, Light, Mask, Material, Texture, Texture Locator, Locator and Mesh items are exported to USD as custom data on their respective primitive types. You can disable this behaviour inside Preferences > USD I/O. ![]() If a conversion occurs, a message is logged in System > Advanced > Event Log.ĭuring import, distance units inside the USD file are converted based on the metersPerUnit value of the USD file. See Work with CAD Assets Inside Modo for more information.ĭuring import, if the up-axis of the incoming scene does not match the up-axis of Modo, the incoming scene is transformed to match Modo's up-axis. ![]() The following Open and Import formats are available: The difference is that opening files makes them their own scene, while importing merges the saved file into the current scene. You can read the various formats by opening them directly by clicking File > Open and selecting the proper file or by importing it by clicking File > Import. You can use the Scale option in the Preferences > File I/O > Alembic I/O to resolve this. This can cause problems with size when exporting/importing files from Modo to other applications. For example, a 1 m unit cube exported from Modo displays as a 1 cm unit cube in another application, whereas importing a 1 m unit cube into Modo from another application results in a 100 m cube. Note: Modo's default unit is 1 m, whereas some applications, such as Maya, Houdini, or Nuke use 1 cm as default. For more information about these formats, see Supported Formats. Modo supports a wide range of formats for transferring data. Artists rarely work in a single application, so it is important to support multiple input and output formats. ![]()
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